An independent beginning

One developer.
A very personal world.

Potion Shop is a solo-developed game about a little apothecary and the lives around it. One person sets the direction, makes the decisions, and carries the project toward launch.

An imagined creator’s desk with a sketchbook, potion bottles and a laptop overlooking Little Bloom
AI-generated studio concept. An imagined setting, not a photograph of the developer’s workspace.
The creator of Potion Shop

A small team of one.
A considered point of view.

The creative vision, gameplay direction, experience design, and final decisions come from the developer. The game’s drawings and illustrations are AI-generated. The developer directs, selects and integrates the artwork, with AI-assisted tools also supporting coding and iteration.

This is an independent project using those tools openly. The artwork is not claimed to be hand-painted, and the imagined studio above is not a portrait of the creator.

Read the studio letter ↗
01

Human direction

A personal idea of how the game should feel, what players do, and why the town matters. Choices, review, revisions and integration remain the developer’s responsibility.

02

Tools, openly credited

AI-generated images and AI-assisted development are part of the process. Concepts, existing game art, and shipped work receive distinct labels.

03

Progress you can follow

News and milestones show what is being explored, what is implemented, and what still needs testing. A beautiful concept is a beginning, not a release.

The 0 THB ambition

Resourceful, with a record.

The aim is to reach launch with 0 THB in developer cash spending. Time, owned equipment, existing subscriptions, free tiers, and future sponsor support still have value. This is a goal to document, not a verified lifetime cost claim.

The funding approach ↗Read the sponsor brief ↓
Open the sketchbook ↗Authorship & credits ↗