A cozy alchemy adventure · Made by one developer

A little shop.
A world of possibilities.

Grow a garden. Brew something wonderful. Get to know the people behind every order. Welcome to Little Bloom — a small town with room for your story.

On-chain game token$POTION on Polygon

Planned rollout: Polygon Amoy testnet first, then mainnet after launch requirements are met.

Art & creative processAI-generated drawings & illustrations

The game’s artwork is generated with AI, under the solo developer’s creative direction.

A cozy illustrated apothecary beneath a green roof, with glowing potion windows, flowers, and a sleeping cat overlooking the valley
Little Bloom · AI-generated game artworkLocal beta v5.20.0 · Public beta in preparation

One developerA small project, a very personal world.

0 THB, the ambitionDeveloper cash-spend goal. Evidence to follow.

Gameplay comes firstFrom a good first day to a thoughtful launch.

Life in Little Bloom

Something good is brewing.

A garden to tend, a shop to grow, and neighbours who need more than just another bottle.

Little Bloom’s stone bridge, market stalls, herb gardens, and hilltop observatory
Little Bloom · AI-generated town illustration from the current game.
01

From seed to something special.

Grow ingredients, learn your recipes, and turn a handful of herbs into a potion worth keeping.

02

A shop that grows with you.

Stock your Living Shelf, prepare orders, and build your little apothecary one careful decision at a time.

03

Every bottle has a destination.

Meet the town, read your neighbours’ letters, and discover the everyday stories behind their requests.

Familiar faces, little stories

Your neighbours
are part of the magic.

Meet twelve residents in the current local beta. Here are four people you will come to know.

Ada, a neighbour in Little Bloom
AdaA welcoming hearth
Bram, a neighbour in Little Bloom
BramA steady helping hand
Tessa, a neighbour in Little Bloom
TessaA little curiosity
Otis, a neighbour in Little Bloom
OtisA basket of surprises
An imagined creator’s desk with a sketchbook, potion bottles and a laptop overlooking Little Bloom
AI-generated concept · An imagined creator’s workbench
Independent by intention

One developer.
A world with a point of view.

The vision, the gameplay direction, the decisions that make Little Bloom feel like home. One creator leads the project. The game’s drawings and illustrations are AI-generated; the developer directs, selects and integrates the artwork.

Meet the maker ↗
A plan, with room to do it properly

Small steps. A real destination.

Website → gameplay beta → $POTION on Polygon Amoy → mainnet readiness. One milestone at a time.

Working targets, updated 02 Nov 2026. This is the proposed schedule, pending a capacity and scope review. Dates move when completion requirements are unmet. Mainnet depends on security review and funded operations.

M0Now

Open the front door

Launch this home for game news, development notes, and the public roadmap.

What completes this step?

Public website, working news feed, sponsorship brief, mobile and keyboard checks.

M1Planned

Give the game a clear plan

Lock the first playable experience and choose the public-beta platform.

What completes this step?

One first-day player flow, a prioritised backlog, a hosting decision, and a weekly capacity estimate.

M2Planned

Make the first day shine

Polish growing, brewing, orders, and the shop into a coherent beta candidate.

What completes this step?

A complete first-day journey, reliable saves and recovery, and no known release-blocking defects.

M3Planned

Welcome the first players

Run a small gameplay beta, collect feedback, then expand access when it is ready.

What completes this step?

Testers can install or enter, finish the first day, return to their save, and report a problem.

M4Planned

Take the first testnet steps

Build and test the $POTION game token and agreed on-chain scope on Polygon Amoy.

What completes this step?

Verified test contracts, tested wallet and transaction recovery, and an explicit testnet reset policy.

M5Planned

Open the Amoy beta

Let players try the testnet flow and publish what works and what needs fixing.

What completes this step?

Public test instructions, a faucet route, recovery evidence, and no unresolved critical transaction defects.

M6Planned

Prepare a responsible launch

Review security, operating costs, and sponsor support before a production decision.

What completes this step?

Independent contract review, funded gas and operations, key custody, rollback and incident rehearsal.

M7Conditional

Arrive on Polygon

Target a limited Polygon mainnet launch with $POTION after the launch requirements are met.

What completes this step?

All launch requirements passed and a separate, explicit go-live decision. Otherwise publish a revised date.

First focus: launch the website. Game development resumes after the scope milestone.View roadmap data ↗
A solo developer’s challenge

A small beginning.
An honest ambition.

0 THBTarget developer cash spend
Not a verified lifetime cost statement.

Can one developer bring a game from a little idea to a real launch without spending their own cash? Potion Shop is a project to find out — using existing resources, AI-assisted tools, and, hopefully, people who want to help.

That does not make the work or infrastructure free. The aim is to publish what is paid for, what is donated, and what uses an existing subscription or free allowance. Sponsor support will be recorded separately.

Read the funding approach ↗
Help the next chapter happen

Good things grow
with a little support.

Looking for sponsors and contributors who care about small games, welcoming worlds, and transparent development. Practical help can make the next milestone possible.

Get the sponsor brief ↓

A dedicated sponsor contact channel is being prepared. No sponsorships have been announced.

  • 01
    Infrastructure & servicesHosting, domain, monitoring, and reliable RPC access.
  • 02
    Review & expertisePlaytesting, accessibility, operations, and independent contract review.
  • 03
    A safe route to launchTestnet support, production gas, and a sustainable operating plan.
Before you pack your satchel

A few useful answers.

Can I play the Open Beta now?

Not yet. A local beta exists, but the public Open Beta is in preparation. The entry link, supported platform, reset policy, and instructions will be published here when they are ready. The first gameplay beta target is December 2026, subject to the roadmap’s completion requirements.

Will I need a wallet?

The proposed first beta focuses on gameplay. A separate Polygon Amoy phase will test the wallet and transaction flow. Final account and access requirements will be published before each beta opens.

What is $POTION, and which blockchain will it use?

$POTION is the game’s planned on-chain token on Polygon. The rollout starts with Polygon Amoy testnet testing before a Polygon mainnet launch, subject to review and launch requirements. The current local beta is not evidence of a live on-chain token. Verified contract addresses and access instructions will be published when the deployment is ready.

Does “0 THB” mean the project has no costs?

No. It is a goal for the developer’s own cash spending. Existing subscriptions, free allowances, donated services, time, and sponsor-funded costs will be disclosed separately. Mainnet transactions still need gas.

How do I keep up without a Discord account?

Read the development journal here or add the RSS feed to your preferred reader. It is available now without signing up. Verified community and sponsor contact links will be added when they exist.

Is the artwork AI-generated?

Yes. The game’s drawings and illustrations are AI-generated, including its painted environments, characters and website concepts. The solo developer defines the creative direction and selects, reviews and integrates the images. AI-assisted coding tools are also used. Current-game art and exploratory concepts are labelled separately. Read the artwork credits.

Leave a bookmark at the workbench

See what blooms next.

New milestones, beta news, and little notes from Little Bloom. Follow the journal while the next chapter takes shape.

New to RSS?

RSS is an XML subscription file for feed readers. To read in your browser, open News. To subscribe, copy https://potion-shop-first-bloom.pages.dev/feed.xml into your RSS reader, or download the RSS file (.xml). There is no email signup or notification service on this site yet.