A day in six small moments

A good first day should feel like a small story with a beginning, a purpose and a place to return to. This six-panel storyboard explores that rhythm through the eyes of a fictional herbalist.
Read the panels left to right, then top to bottom: tend the garden, brew, read a neighbour’s letter, prepare the shelf, share a potion, and close the shop. These beats are a visual design study rather than instructions for an already implemented sequence.
The aim is to connect familiar activities with understandable next steps. A letter should explain why a bottle matters. Preparing stock should have a clear destination. Closing a session should leave the player knowing what to do next.
The storyboard is AI-generated artwork under the project’s creative direction. Its character and staging are exploratory; it does not replace the current Town residents or announce a new game update.
The first-day flow will be scoped and tested before a public beta opens. The sketchbook preserves the idea while the development journal records what has actually been completed.